Three prevalent themes in the discussion
- Vendor “moat” rhetoric is misapplied – proprietary GPU stacks hurt users, not competitors
- “I do not understand why vendors believe their software stack is a moat. It is an obstacle to me.” – eptcyka
- “Moats are supposed to be obstacles for your competitors, not your consumers.” – dbdr
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“It's akin to building a moat inside the castle.” – ImHereToVote
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Google’s Tensor GPUs (Pixel 10/11) lag far behind Mali and Adreno, especially with the PowerVR choice
- “Google just switched to PowerVR, didn’t they?” – teki_one
- Benchmark quote: “Tensor G6. 6216. (PowerVR CXTP-48-1536)” vs. Snapdragon 8 Elite G5 27501 and Dimensity 9500M 23753 – throwa356262
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“The Pixel 10 and 11 GPUs are offensively bad… the tile Google put in the Pixel 11 is actually an older design than what they put in the Pixel 10.” – MindSpunk
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Desire for open‑source drivers / better abstraction layers; industry focuses on gameplay over GPU API openness
- “Because most game developers aren't religious about APIs, they implement an abstraction layer in their engine… It is all about gameplay… You will find an occasional talk about open APIs, probably even done by some Khronos folks, and that's it.” – pjmlp
- “If only that would mean a better driver story across devices and Android releases.” – pjmlp
- “This should have happened years ago.” – cubefox
- “With IMG PowerVR mostly gone from Mediatek roadmap. Which means ARM Mali is effectively the GPU IP on Android…” – ksec