1️⃣ Legalize reverse‑engineering / community preservation
"Dumb. Just make it legal to reverse engineer the software, the community will take care of the rest, in a way the community actually wants, instead of getting just the bare minimum compliance from the original company." — kgwxd
2️⃣ Consumer right to a refund or alternative version when games are discontinued
"A refund in an amount equal to the full purchase price paid for the digital game by the purchaser." — jfengel
"It would be fair in general to disallow charging a one‑time fee for something that's shut down soon later… I don't expect perpetual support, but there should be some target based on the price that any well‑intended software maker will exceed." — traderj0e
3️⃣ Potential push toward subscription‑only models to avoid the law
"A subscription is at least more honest. When you pay for an online game you aren’t buying an item, you are paying for a service for a time period." — Gigachad
"Because going up against all types of big software publishers at once would invite MUCH more lobbying which would make any progress likely impossible." — Akronymus
4️⃣ Technical/logistical hurdles of releasing server code
"I don't think most game owners could take the server side software and assemble it into working servers their game could contact and use." — collingreen
"Releasing server code also exposes the inner workings of the company's technology. If a studio uses the same proprietary engine or backend framework for their active money‑making games then releasing the server code for a dead game essentially hands hackers and competitors a roadmap to exploit their current profitable titles." — phyzix5761
5️⃣ Unintended market consequences & concerns for smaller studios
"California being 4th largest economy gives it some market power, just some though. Companies still make special considerations only for California – as opposed to just implementing the good idea across the nation or world." — yieldcrv
"If bills like this pass there'd be financial pressure for middleware providers to either license under terms that allow distribution at the game's end-of-life, or allow their middleware to be easily severed while still leaving the game playable – else they'd lose out on all customers selling games in California/EU/etc." — Ukv