Project ideas from Hacker News discussions.

Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

📝 Discussion Summary (Click to expand)

Three Prevalent Themes

1. Blizzard is out of touch with its core RTS‑fanbase
- “Incredible to see how disconnected Blizzard is from its customers. One more shooter, when we wanted the next RTS.” – jceg
- “You think you do, but you don't.” – ramesh31 (responding to the desire for a new RTS)
- “It’s funny because that’s word for word what blizzard said after years of people asking for WoW Classic.” – sailingparrot

2. Widespread skepticism about the distant 2030 release date
- “4 years out, and only a cinematic trailer. It's a lot to take on faith at this point…” – swiftcoder
- “Set to launch 2030. Why even bother to announce this now? I only see downsides in mentioning something that far out.” – eykanal
- “targeting a release of 2030 is wild to me.” – jjcm

3. The RTS genre is considered niche or declining, making a new RTS unlikely to succeed
- “People may not want to admit this, but RTS is a thing of the past. There haven't been a big, successful release of a brand new RTS for years.” – fg137
- “A full WarCraft III expansion is more than I expected in what has become such a niche genre.” – swiftcoder
- “Nailed it. People want patched versions of the same RTS… From a multiplayer perspective, it was doomed from the start, for not being AoE2.” – the__alchemist


🚀 Project Ideas

RTS Balance Lab

Summary

  • A web-based sandbox where players can tweak unit stats, run simulated battles, and vote on balance changes to reduce patch frustration.
  • Empowers the community to shape RTS meta collaboratively, giving Blizzard transparent data on player preferences.

Details

Key Value
Target Audience RTS enthusiasts (StarCraft II, Warcraft III, Age of Empires II) who feel burnt by erratic patches
Core Feature Interactive balance simulator with scenario testing, AI opponents, and community voting
Tech Stack React, Node.js, WebAssembly for fast combat simulation, PostgreSQL for vote storage
Difficulty Medium
Monetization Revenue-ready: SaaS subscription $5/mo for premium scenarios & advanced analytics

Notes

  • HN commenters lamented "patches that completely changed everything" and wanted stable meta (dragontamer: "community swinging back to SC:BW or AOE2 is because we don't like patches that change the game so dramatically").
  • Provides a concrete outlet for discussion and could influence developer patch decisions, increasing practical utility.

StarCraft Forge

Summary

  • Open-source modding suite that integrates LLM-assisted asset generation (textures, models, scripts) to lower the barrier for creating custom StarCraft II/Warcraft III campaigns.
  • Enables fans to produce fresh RTS content quickly, satisfying the craving for new RTS experiences without waiting for Blizzard.

Details

Key Value
Target Audience Modders, map makers, and RTS fans wanting to create or play custom StarCraft/Warcraft content
Core Feature Drag‑and‑drop editor with AI‑generated textures, unit models, and trigger scripts via prompts
Tech Stack Godot Engine (or Unity) for editor, Python backend, Stable Diffusion/LLM APIs, GitHub for version control
Difficulty High
Monetization Hobby

Notes

  • Users expressed desire for "StarCraft: Ghost" but also frustration that Blizzard ignores RTS fans (alpineman: "private servers are where the most interesting ideas ... Blizzard haven't made experiences that are compelling enough").
  • By empowering community creation, the tool can spark discussion on HN about user‑generated RTS content and provide practical utility for extending game lifespan.

RTS Arena Hub

Summary

  • A centralized platform for organizing, streaming, and analyzing RTS tournaments, featuring automated replay parsing, skill‑based matchmaking, and community chat.
  • Addresses the lack of official support for competitive RTS and gives fans a home for events like Red Bull Wololo and community‑run leagues.

Details

Key Value
Target Audience Competitive RTS players, tournament organizers, and viewers (AoE2, StarCraft II, Warcraft III)
Core Feature Tournament bracket management with integrated replay analysis, live stats, and spectator overlay
Tech Stack Elixir/Phoenix for real‑time sockets, Postgres, FFmpeg for replay parsing, React frontend
Difficulty Medium
Monetization Revenue-ready: 5% cut of prize pool or ticket sales + optional premium features $3/mo

Notes

  • HN users praised AoE2's tournament scene ("The Red Bull Wololo is the #1 tournament each year for AoE2" – dragontamer) and wished for more structured support.
  • The hub would foster discussion on HN about tournament strategies and provide practical utility by lowering organizer overhead and increasing spectator engagement.

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