1️⃣ SSAO is an old‑school shortcut that works but isn’t physically accurate – newer methods are pushing the quality forward.
“SSAO really is awful but it’s the best performing AO we could get for a long time afaik … there is even a new method called ‘FidelityFX CACAO’ which does look considerably more realistic.” — mfro
2️⃣ Games must over‑compensate visual cues because players lack stereoscopic vision.
“videogames have to overcompensate with things that provide the illusion of depth because the viewer is missing their usual stereoscopic vision.” — munificent
3️⃣ Realism is valued when it serves immersion and atmosphere, not just “pretty” looks.
“I think there’s a value in realism, ARC Raiders is one of my favorite games right now … it really sells me on being in a once busy space that’s been abandoned and fallen from its former glory.” — wincy
These three themes capture the community’s main take‑aways: the limits of classic SSAO, the need for explicit depth cues in 2‑D games, and the ongoing debate between photorealism, immersion, and artistic style.