1. Enthusiasm for LLMs enabling game decompilation and preservation
"It's pretty amazing what you can do when you embrace LLMs, figure out how to build one high-quality rigorous project with them, and then start working on more projects." – hombre_fatal
2. Legal and IP obstacles that hinder distribution or commercialization
"Even if you're the owner of the game, the contracts for the voice actors, motion capture, models, etc. frequently define very narrow terms of usage. Defining the exact release platforms is common. Not to mention profit sharing if the actors or studios you're hiring are popular." – Teknoman117
3. Cultural resistance/backlash against AI‑assisted decompilation (concerns about quality, authenticity, and community attitudes)
"It's especially annoying that LLMs/agents are a logical starting point for decompiling old games but there is a significant backlash against it as the gaming community is very anti-AI and consumers of the benefits decompiling offers tend to be noncoders who don't believe that AI can do more than slop." – minimaxir