Project ideas from Hacker News discussions.

Gaussian Splatting – A$AP Rocky "Helicopter" music video

πŸ“ Discussion Summary (Click to expand)

1. Technology's Creative Potential in Art

The most prevalent theme is the excitement and admiration for the novel use of Gaussian splatting technology to create a visually unique music video. Users praise how the technology enabled specific, creative shots and a distinct aesthetic that would be difficult or impossible to achieve otherwise.

"This approach is 100% flexible, and I'm sure at least part of the magic came from the process of play and experimentation in post." β€” darhodester "This is a β€œDropbox is just ftp and rsync” level comment. There’s a shot in there where Rocky is sitting on top of the spinning blades of a helicopter and the camera smoothly transitions from flying around the room to solidly rotating along with the blades, so it’s fixed relative to rocky." β€” hamburglar

2. Technical Curiosity and the Need for Simplification

Many commenters expressed fascination with the underlying technology of Gaussian splatting and 4D radiance fields, leading to a significant thread where users tried to explain the concept in accessible terms for a broader audience.

"Can you put "Gaussing splats" in some kind of real world metaphor so I can understand what it means?" β€” suzzer99 "tl;dr eli5: Instead of capturing spots of color as they would appear to a camera, they capture spots of color and where they exist in the world. By combining multiple cameras doing this, you can make a 3D works from footage that you can then zoom a virtual camera round." β€” rkuykendall-com

3. The Aesthetic Result and Genre Context

The discussion includes a split on the final look of the video, with many commenting on its "lo-fi," "glitchy," or retro-game-like appearance. However, there is a strong consensus that this style is an intentional and fitting aesthetic choice that aligns well with the hip-hop genre.

"In another setting, it looks like ass, but lo-fi, glitchy shit is perfectly compatible with hip-hop aesthetic." β€” moribvndvs "I think in 2026 it's hard to make a video look this "bad" without it being a clear aesthetic choice, so not sure you could find this video in another setting." β€” henshao


πŸš€ Project Ideas

Automated Gaussian Splat Learning Platform

Summary

  • [Simplifies the complex process of creating Gaussian splats from video/photo collections, which currently requires manual calibration and heavy computation.]
  • [Democratizes volumetric capture for indie creators by abstracting away the need for specialized camera rigs and manual setup.]

Details

Key Value
Target Audience Indie filmmakers, digital artists, and small VFX studios.
Core Feature Cloud-based processing pipeline that takes user-uploaded video from any camera (e.g., smartphones, GoPros) and automatically generates optimized Gaussian splats.
Tech Stack Python (OpenCV, PyTorch), Cloud GPUs (AWS/GCP), WebGL for previews.
Difficulty High
Monetization Revenue-ready: Pay-per-gigabyte processed or monthly subscription for cloud processing credits.

Notes

  • [Users like suzzer99 and sowbug expressed a desire to understand or utilize the technology without the steep technical barrier or cost of specialized rigs.]
  • [Fills a gap between professional volumetric capture and consumer curiosity, addressing the "how do I actually do this?" question raised by multiple commenters.]

Splatter: Collaborative 3D Splat Editor

Summary

  • [Addresses the lack of tools for editing and compositing existing Gaussian splats, which are typically static exports.]
  • [Enables collaborative post-production workflows for volumetric video, allowing artists to manipulate, relight, and combine splats within a unified scene.]

Details

Key Value
Target Audience VFX artists, motion graphics designers, and creative technologists.
Core Feature A desktop or web editor that allows importing splats, applying transformations (scale, rotate), relighting, and merging multiple captures into a single scene.
Tech Stack C++/Rust (for performance), OpenGL/Vulkan, WebAssembly for web version.
Difficulty High
Monetization Revenue-ready: Tiered subscription model (Individual, Studio, Enterprise).

Notes

  • [Commenters like darhodester and tokymegz discussed the workflow involving Houdini and Blender, indicating a need for more accessible, purpose-built tools for splat manipulation.]
  • [The ability to "relight the splats" was a key technical highlight in the discussion; a tool that makes this intuitive for artists is a clear product opportunity.]

4D Splat to Mesh Converter & Physics Enabler

Summary

  • [Solves the limitation of Gaussian splats being purely visual/radiance fields without underlying geometry for physics or traditional rendering.]
  • [Converts 4D Gaussian splat sequences (time + 3D) into deformable mesh sequences usable in game engines and simulation software.]

Details

Key Value
Target Audience Game developers, simulation engineers, and AR/VR creators.
Core Feature An AI-driven pipeline that estimates a watertight mesh from splat data and bakes animation sequences for use in engines like Unreal or Unity.
Tech Stack Machine Learning (inverse rendering), Mesh processing libraries, Game engine plugins.
Difficulty High
Monetization Revenue-ready: Licensing the conversion technology or selling plugins for specific engines.

Notes

  • [MITSardine and corysama explicitly questioned the robustness of meshes vs. splats for capturing complex details like hair or foliage.]
  • [This tool bridges the gap between the novel capture method and the existing ecosystem of game development and physics simulation, which currently relies on polygonal meshes.]

Volumetric Video Hosting & Viewing SDK

Summary

  • [Standardizes the playback of Gaussian splat content, which currently requires finding specific web players or custom implementations.]
  • [Provides an easy-to-embed SDK for web and mobile that streams optimized splat data, enabling interactive viewing experiences similar to 360Β° video.]

Details

Key Value
Target Audience Media publishers, marketing agencies, and interactive web developers.
Core Feature A Javascript/Unity SDK that handles the downloading, decoding, and rendering of Gaussian splat files, optimized for web performance.
Tech Stack WebAssembly, WebGL, Splat compression algorithms (e.g., SOGS).
Difficulty Medium
Monetization Revenue-ready: Free tier for low traffic, paid plans based on bandwidth and view count.

Notes

  • [Many users, including jofzar and krackers, linked to specific video players or demos, showing high interest but a fragmented ecosystem of viewers.]
  • [The discussion emphasized the novelty of viewing "3D video" from any angle; a standardized, performant way to consume this content is a necessary infrastructure layer for adoption.]

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