Summary of the discussion – three dominant themes
1. Interactive/Web‑GL demos can block easy reading
"I think the ratio of information to interactivity is too low. It's like I have to push around a tiny keyhole to slowly access information." – dxdm
2. The Pareto Frontier sparks nuanced debate about trade‑offs
"What's the Pareto front of "get to the point" vs. "attempt to tell a compelling story"?" – pavel_lishin
3. Concrete examples in games show the frontier in action
"It's kinda weird that you can shoot yourself in the foot so much when picking your kart in this game." – latexr
These three threads—readability concerns, deeper analysis of Pareto trade‑offs, and game‑specific optimal choices—capture the most recurring opinions in the thread.