The most prevalent themes in the Hacker News discussion surrounding the public release of Zork source code are:
-
Confusion and Surprise Regarding Microsoft's Ownership and Acquisition History: Many users expressed surprise that Microsoft ultimately owns the Zork IP via the Activision Blizzard acquisition, often forgetting the sequence of prior acquisitions (Activision buying Infocom, Microsoft buying Activision).
- Quotation: "I completely forgot that Activision/Blizzard is a subsidiary of Microsoft Gaming these days." (Author: "OhMeadhbh")
- Quotation: "Why does Microsoft own the rights to Zork?" (Author: "AdmiralAsshat")
-
Technical Deep Dive into the Original Zork Implementation Language (MDL/ZIL): A significant portion of the conversation focused on the programming environment used for Zork, specifically the distinction between MDL (More Datatypes than Lisp) and ZIL (Zork Implementation Language), and the surrounding MIT culture from which they emerged.
- Quotation: "Zork was originally written at MIT for PDP-10s in an obscure Lisp dialect (MDL)." (Author: "jsnell")
- Quotation: "MDL is also from MIT and supposedly stood for More Datatypes than Lisp." (Author: "staplung")
-
Clarification on the Significance of the Open Source Release (Official Licensing vs. Previous Leaks): Users noted that while versions of the source code had been available online for years (often leaked or derived from old mainframes), this release is notable because Microsoft officially applied the MIT license, fundamentally changing its legal status from "source available for archival" to truly open source.
- Quotation: "The notable thing that Microsoft is doing here is clearing up the rights to the Zork 1-3" (Author: "ndiddy")
- Quotation: "The notable change is that most of those repos have been available not as a open source but "source available" as Fair Use (for Archival Purposes), but the copyright owner (Microsoft today) has now directly applied the MIT License to three of those repos (Zork 1/2/3)." (Author: "WorldMaker")