Theme 1 – Financial sustainability funds free updates
“‘Just’ 1‑2 million copies would go a long way to fund a small passionate team.” – embedding‑shape
“No Mans Sky has sold over 10 million copies.” – royal__
Theme 2 – Procedural generation feels shallow and repetitive
“A mile wide, and an inch deep.” – margalabargala
“Every planet is ‘different’, … but they move the same and act the same. Yawn.” – kjs3
“If your proceduralism doesn't generate easy‑to‑hard solvable problems … its not really adding to the gameplay, only the visual experience.” – WhatIsDukkha
Theme 3 – Updates serve as testing/engine development for Light No Fire
“The enhancements they're making to NMS appear to be backports from the Light No Fire engine … they are releasing updates to No Man's Sky as a marketing effort while the actual technical work is predominantly on the next game.” – rpdillon
“I’d say that the updates into NMS are large‑scale playtests of LNF engine updates, game systems, or both, rather than marketing.” – simoncion
“Part of me is secretly hoping / assuming they’re releasing new features as a testing bed for the changes in Light No Fire.” – t‑writescode
Theme 4 – Sandbox appeal varies by player; some find it boring, others enjoy creative freedom
“It still feels to me, a decade later, more like a very very impressive tech demo than a video game.” – helle253
“I come back after every major update and still find myself bored after a few hours.” – simoncion
“It's a great game to play with friends… build your fantasy space home. It's relaxing, fun…” – magic_hamster
“It was sold as, is, and will always be a sandbox game … Some of us spend 3000 hours in the game because we love the creating and sandbox feel of it.” – t‑writescode