Project ideas from Hacker News discussions.

Parental controls aren't for parents

📝 Discussion Summary (Click to expand)

1. Inadequate and Intentionally Complex Parental Controls

Users widely criticize tech companies like Nintendo and Microsoft for convoluted, revenue-driven parental controls that fail to provide simple restrictions like blocking eShops or stranger chat.
"Here's what I want: an off switch. A single setting that says 'this child cannot go online, communicate with strangers, spend money, or download anything without my explicit permission.' Instead I get a maze..." - beasthacker (OP context).
"The 29 separate confusing overlapping effects is by design. A single 'local only' switch would...lock out all manner of potential future revenue..." - pwg.

2. Prioritize Active Parental Supervision and Education Over Tech

Many advocate monitoring kids' device use in shared spaces, teaching risk awareness, and gradual loosening of controls by age, dismissing over-reliance on flawed software.
"when we were raising our kids we solved this by the simple expedient that gaming and computer use was done with us as parents present. Full stop." - zaphar.
"It's the parents obligation to educate their child. It's the child's obligation to use that education wisely." - mothballed.

3. Need for Age-Appropriate Balance Without Total Bans

Debate on delaying phones/social media (e.g., no phone until 16), allowing supervised online gaming for socialization, while warning of harms like grooming or addiction.
"My daughter will not get a phone at all until she's at least 16... I don't trust parental controls to do everything for me." - jameskilton.
"no phone until 16 rule, and it was awful. Completely cut me off socially." - nicoburns.


🚀 Project Ideas

ConsoleSafe Router

Summary

  • A plug-and-play router firmware/app that provides one-click presets to block eShops, free downloads, stranger chats, and marketplaces on consoles like Switch/Xbox while allowing whitelisted multiplayer servers (e.g., friends-only Minecraft).
  • Core value: Simple "off switch" for revenue-driven online features without breaking local/family play, solving bundled access frustrations.

Details

Key Value
Target Audience Tech-savvy parents managing kids' consoles
Core Feature Preset firewall rules + MAC-based whitelisting for game servers; auto-detects consoles
Tech Stack OpenWRT base, React dashboard, iptables/DNS blocking
Difficulty Medium
Monetization Revenue-ready: $49 hardware + $5/mo premium rules

Notes

  • HN users rage at Nintendo's "unrelated store full of content I can't possibly evaluate" (kotaKat) and desire "a single setting that says 'this child cannot go online, communicate with strangers, spend money, or download anything'" (TFA via comments).
  • High utility for self-hosters; sparks discussions on dark patterns in gaming.

FamilyVault Media Server

Summary

  • Self-hosted streaming server (Jellyfin fork) with AI-powered content hiding, age-rated profiles, and one-click rips from Disney+/Netflix, blocking unwanted shows without subscriptions.
  • Core value: Curate family media library effortlessly, ditching flawed platform controls for full ownership.

Details

Key Value
Target Audience Parents frustrated with Disney+/Hulu "no hide specific shows" (zpeti, fnordlord)
Core Feature Metadata-based hiding + parental PIN; bulk rip/import tools
Tech Stack Jellyfin/Docker, TMDB API, Whisper for subtitles
Difficulty Low
Monetization Hobby

Notes

  • Addresses "Disney plus doesn't have any option to hide specific shows" (zpeti) and "set up your own media server... most solutions don't even require you to transcode" (GaryBluto); commenters like fenwick67 ditched Disney+ for Jellyfin.
  • Practical for HN self-hosters; fosters threads on enshitification alternatives.

PeerPlay Network

Summary

  • VPN-like overlay for LAN/multiplayer games (Minecraft, Roblox) enabling friends-only play via QR-code whitelisting, blocking public servers/strangers without console accounts.
  • Core value: Unbundles "friends-only communication, no discovery, no stores, no strangers" from online subscriptions.

Details

Key Value
Target Audience Parents/kids wanting safe multiplayer sans ecosystems (beasthacker, losthobbies)
Core Feature P2P proxy with invite-only mesh network; auto-blocks non-whitelisted IPs
Tech Stack WireGuard, Node.js matcher, QR auth via mobile app
Difficulty High
Monetization Revenue-ready: Freemium (basic free, pro servers $3/mo)

Notes

  • Directly solves "online multiplayer requires... access to an unrelated store" (TFA) and "Minecraft on the Switch is one gawd-awful frankenstein" (jameskilton); zaphar/vorpalhex want monitored family gaming.
  • HN would love open-source P2P hack; utility for avoiding Roblox "minefield" (losthobbies).

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