Project ideas from Hacker News discussions.

Rainbow Six Siege hacked as players get billions of credits and random bans

📝 Discussion Summary (Click to expand)

1. Multiple hacker groups causing chaos

Discussion highlights four distinct groups: one manipulating bans, inventory, and credits in Rainbow Six Siege; others leaking source code, extorting user data via MongoBleed. "THE FIRST GROUP of individuals exploited a Rainbow 6 Siege service allowing them ban players, modify inventory, etc... A SECOND GROUP... exploited a MongoDB instance" - @vxunderground (quoted by Modified3019, squigz, etc.).

2. Speculation on MongoDB/MongoBleed exploit

Consensus points to exposed MongoDB instance enabling pivots to internal repos and data exfiltration. "Maybe the mongo db exploit from two days ago?" - super256; "exploited a MongoDB instance from Ubisoft, using MongoBleed" - @vxunderground (quoted extensively).

3. Criticism of Ubisoft and live-service gaming

Ubisoft blamed for poor security, anti-consumer practices, eSports focus ruining games; preference for indies noted. "Ubisoft kept making garbage and sacrificed their IP’s... It was doomed" - reactordev; "a 9 year old random FPS game. WTF happened to non-shooter games?" - lysace; "We're currently in a golden age of Indie games" - comrh.


🚀 Project Ideas

MongoBleed Scanner

Summary

  • A Shodan-integrated scanning tool that detects exposed MongoDB instances vulnerable to MongoBleed and similar exploits, providing instant remediation steps like disabling zlib or patching.
  • Core value: Prevents widespread game backend hacks by alerting devs to misconfigurations before exploitation, as seen in Ubisoft's incident.

Details

Key Value
Target Audience Game devs, DevOps running self-hosted DBs
Core Feature Automated port scanning, vuln detection, auto-generated fix scripts
Tech Stack Go (CLI), Shodan API, MongoDB client libs
Difficulty Medium
Monetization Revenue-ready: Freemium SaaS scans

Notes

  • "If you're going to be in the business of running your own critical infrastructure, you better have spent a lot of effort planning... Otherwise, it's easier to just pay a vendor" – computerfan494.
  • HN would love the practical utility for quick audits; sparks discussions on DB security best practices.

StatAC: Statistical Anti-Cheat Toolkit

Summary

  • Open-source library for server-side anomaly detection in game telemetry (e.g., impossible speeds, outlier KDR, mass credit anomalies) with shadowban support, avoiding kernel modules.
  • Core value: Enables effective cheating detection without invasive client-side tools, workable on Linux, reducing rollback needs like in R6 Siege.

Details

Key Value
Target Audience Indie game devs, live-service teams
Core Feature ML-based scoring, shadowban queues, real-time dashboards
Tech Stack Rust/Python, Kafka for telemetry, scikit-learn/PyTorch
Difficulty High
Monetization Hobby

Notes

  • "Defining and detecting objectively impossible things is not impossible" – transcriptase; "shadowban the accounts rather than banning them" – brightball.
  • HN commenters crave non-kernel alternatives; high utility for reviving community servers, fosters anti-cheat innovation debates.

GameLeak Analyzer

Summary

  • Web service to upload/analyze leaked source code dumps (e.g., Ubisoft's), extracting SDKs, configs, and vulns while respecting IP via anonymized diffs.
  • Core value: Turns breaches into learning opportunities for devs, revealing internal architectures without full leaks.

Details

Key Value
Target Audience Security researchers, game reverse-engineers
Core Feature Code diffing, vuln scanning, Git/Perforce parser
Tech Stack Node.js, GitPython, Semgrep for static analysis
Difficulty Medium
Monetization Revenue-ready: Subscription for advanced reports

Notes

  • "The source leak is really interesting... We don't often get to see game source" – pjc50; multiple groups leaking Ubisoft code.
  • Appeals to HN's curiosity about proprietary code; practical for studying multiplayer services, ignites ethical sourcing discussions.

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