Project ideas from Hacker News discussions.

Roblox is a problem but it's a symptom of something worse

📝 Discussion Summary (Click to expand)

The three most prevalent themes in this Hacker News discussion revolve around:

1. Corporate Responsibility vs. Parental Oversight for Online Safety

There is a significant debate about where the ultimate responsibility lies for protecting children from online harms, particularly on platforms like Roblox. Some users argue for holding executives legally accountable, while others maintain that the primary burden rests with parents.

  • Quote supporting corporate accountability: A user stated, regarding executives, "We need to pass laws that can make these executives serve jail time. You’d quickly see these “impossible to moderate” platforms quickly clean up," attributed to "crazydoggers".
  • Quote supporting parental role (even if complex): Responding to punitive corporate action, one user suggested, "Or the parents. I wasn't aware the corporations were responsible for the raising of children," attributed to "superkuh".

2. The Changing Nature and Inescapability of Online Danger

Many participants argue that the current digital environment is fundamentally more dangerous and harder for parents to manage than previous generations' online experiences, contrasting it with the older, more permissive internet.

  • Quote highlighting technological disparity: One user noted the difficulty parents face in modern digital navigation: "Yes parents are widely failing, but it should be no surprise," attributed to "jswelker".
  • Quote emphasizing the increased sophistication of tracking/addiction: Regarding the modern age, a user observed, "When you were younger the scariest thing was joining an AOL chat room on a 56k modem. Now you can mind rot yourself on YouTube shorts with the next video loading in milliseconds while being fed content full of sports gambling ads," attributed to "darkwizard42".

3. Equating Platform Harm to Other Industries and the Need for Regulation

A strong contingent argues that tech platforms must be held to safety standards comparable to physical product industries, suggesting that claiming scale/complexity excuses harm is unacceptable, leading to calls for legislative parity.

  • Quote demanding equal standards: A user drew a comparison to physical products: "in any other field if a product cannot be made safe for consumers, you just don't produce and sell it," attributed to "zzzeek".
  • Quote illustrating the double standard: Another user reinforced this point by challenging the dismissal of platform harm: "If a restaurant served food that harmed people we wouldn't say, 'it's on the parents.' I don't get why so many folks are willing to say that with harms caused by tech companies," attributed to "tyleo".

🚀 Project Ideas

Corporate Liability Simulator (CLS)

Summary

  • A software tool designed to simulate the legal, financial, and PR fallout for corporate executives if liability shields (like the corporate veil) were significantly reduced or removed for platform moderation failures impacting children.
  • Core value proposition: Quantifies the "unrealistic" risk exposure entities like Roblox face when claiming content moderation is "impossible," providing a tangible model for proposed regulatory changes.

Details

Key Value
Target Audience Policymakers, legal reformers, tech executives (for risk assessment), and concerned parents/activists.
Core Feature Calculates potential penalties (fines based on revenue/DAU, executive jail time probability, stock price impact) based on configurable parameters (e.g., negligence level, harm severity, legal precedents).
Tech Stack Python (for simulation logic, dependency tracking), Django/FastAPI (for a web interface), PostgreSQL (for storing simulation scenarios and historical analogous case data).
Difficulty Medium
Monetization Hobby

Notes

  • Why HN commenters would love it: Directly addresses the sentiment from crazydoggers ("We need to pass laws that can make these executives serve jail time.") and zzzeek's comparison to physical products being pulled due to safety concerns. It operationalizes the abstract concept of corporate consequence.
  • Potential for discussion or practical utility: It creates a concrete, debateable model for policy discussion, moving beyond "they should be punished" to "this specific punishment modeled here might be effective."

VCR Mode: Digital Artifact Audit Tool

Summary

  • A browser extension that analyzes modern, algorithmically-driven platforms (like Roblox, TikTok, YouTube) and surfaces historical, less-addictive/less-manipulative versions or configurations of that platform (The "VCR Mode").
  • Core value proposition: Allows technically literate parents (like those in the discussion) to impose a known-safe, older "digital environment" standard onto current platforms where possible, sidestepping current dark patterns.

Details

Key Value
Target Audience Technically proficient parents (toshinoriyagi, graemep) who want to manage device access without completely banning the platform, and nostalgic power users.
Core Feature Intercepts network requests/DOM manipulation to enforce specific constraints: disable algorithmic feeds/recommendations, block known in-app purchase calls, enforce strict chronological content loading, or revert UIs to a known prior state (e.g., pre-2018 Roblox home screen).
Tech Stack JavaScript/TypeScript (Browser Extension development), Manifest V3, possibly WebAssembly for complex DOM rewriting logic.
Difficulty Medium
Monetization Hobby

Notes

  • Why HN commenters would love it: It plays into the nostalgia of older, less commercially aggressive internet eras (zeroCalories: "20 years ago when the Internet was fine"). It gives power users a tool to fight back against the "attention maximization algorithms" (darkwizard42, api).
  • Potential for discussion or practical utility: Highly useful for parents who want to supervise but feel overwhelmed (bmurphy1976). It creates a new category of software: "Curated Digital Downgrading Tools."

Child Safety Precedent Database (CSPD)

Summary

  • A centralized, searchable, and curated database chronicling regulatory actions, successful and failed lawsuits, and established legal precedents related to digital platform harm, particularly involving minors.
  • Core value proposition: Addresses the legal vacuum mentioned by users (crazydoggers: "we need to pass laws," and parasubvert: "What law is being broken?"). It compiles the necessary case law to define what constitutes platform negligence.

Details

Key Value
Target Audience Legislators, legal teams, and activists arguing for new regulations, similar to how the RICO Act created legal inroads against organized crime.
Core Feature Indexed entries mapping specific platform behavior (e.g., failing to moderate known exploit, promoting P2W mechanics to minors) to existing or proposed legal remedies (SEC actions, CPSC analogues failure, existing child protection statutes). Includes summaries of arguments for and against platform liability (zzzeek vs iamnothere).
Tech Stack Modern full-stack framework (e.g., Next.js/Ruby on Rails) with robust full-text search integration (Elasticsearch/Algolia).
Difficulty High (due to legal research complexity and curation needs)
Monetization Hobby

Notes

  • Why HN commenters would love it: It directly serves the need for actionable legal frameworks (crazydoggers, stuffn) identified in the core debate regarding corporate responsibility vs. parental responsibility. It arms reformers with specific examples.
  • Potential for discussion or practical utility: Could become the foundational research tool for organizations lobbying for legislation to hold platforms accountable the same way physical goods manufacturers are judged.