🚀 Project Ideas
Generating project ideas…
Summary
- Converts strategy documents (PDF, Markdown, web pages) into executable AI agents that play games like SimCity, Civilization, or Factorio.
- Enables users to see AI follow human‑written tactics, benchmark LLMs on strategy execution, and share time‑lapse videos.
Details
| Key |
Value |
| Target Audience |
Game developers, AI researchers, hobbyists who want to test LLMs on strategy games |
| Core Feature |
Document parsing → LLM prompt generation → game‑control API → real‑time play & recording |
| Tech Stack |
Python, FastAPI, LangChain, OpenAI/Claude APIs, Micropolis/SimCityJS, WebSocket, Docker |
| Difficulty |
Medium |
| Monetization |
Revenue‑ready: $5/month per user for API access and premium recording features |
Notes
- FrustratedMonky said, “I’d like to see AI agents battle to build resources and to fight.” Doc2Agent turns that wish into a product.
- Users can upload a Civilization strategy guide and instantly see an AI play the game, addressing the frustration that “the civ 5/6 bots can play pretty decent strategy and that’s without ‘AI.’”
- The platform supports time‑lapse export, social sharing, and a leaderboard for best strategy execution, sparking discussion on how LLMs handle spatial reasoning.
Summary
- A lightweight, offline tool that bundles the Micropolis engine with an LLM interface, runnable on Raspberry Pi or a local laptop.
- Allows users to run evolutionary or scripted AI agents without cloud costs, satisfying the desire for “offline” or “local” play.
Details
| Key |
Value |
| Target Audience |
Hobbyists, educators, researchers with limited GPU resources |
| Core Feature |
Docker‑free Micropolis binary + Python API for LLM control + optional evolutionary loop |
| Tech Stack |
Micropolis (C++), Python, Flask, Docker (optional), OpenAI API, Prolog for constraints |
| Difficulty |
Medium |
| Monetization |
Hobby |
Notes
- FrustratedMonky and others expressed a need for “offline” play: “What would it take to run this locally / offline?”
- The tool includes a simple CLI to launch a city, feed LLM prompts, and record snapshots, directly addressing the “time‑lapse view” request.
- By providing a local, low‑resource setup, it removes the barrier of “hemorrhaging finite resources to play these games badly.”
Summary
- A public benchmarking service for LLMs on spatial tasks, featuring standardized APIs for games like SimCity, Factorio, and Civilization.
- Offers a leaderboard, dataset, and integration with OpenRouter, filling the gap of “hard‑to‑game benchmarks” for spatial reasoning.
Details
| Key |
Value |
| Target Audience |
AI researchers, LLM developers, game AI community |
| Core Feature |
Unified game‑control API, benchmark suites, automated scoring, leaderboard |
| Tech Stack |
Node.js, Express, Docker, OpenRouter, PostgreSQL, Grafana |
| Difficulty |
High |
| Monetization |
Revenue‑ready: $10/month for commercial API access, free tier for research |
Notes
- Users like aed and rglullis want to “see AI play factorio” and “benchmark LLMs on spatial tasks.” SpatialBench provides a structured way to do that.
- The service supports “hidden selection criteria” and evolutionary agents, enabling community experiments like “breed evolutionary agents to compete with one another.”
- By standardizing the interface, it encourages discussion on how LLMs handle spatial reasoning and fosters reproducible research.