Project ideas from Hacker News discussions.

Show HN: Boing

πŸ“ Discussion Summary (Click to expand)

The three most prevalent themes in the Hacker News discussion about the "boing" application are:

  1. Nostalgia and Appreciation for Simple, Well-Executed Mechanics: Many users expressed fondness for the application's focus on a single, satisfying interaction, reminiscent of older, simpler mobile apps.

    • Quotation: "i love this. it reminds me of simpler times when we’d have iphone apps/games that would explore a single mechanic and implement it really well." – "prodigycorp"
    • Quotation: "This reminds me why simple single-purpose web toys used to be so satisfying. No account, no onboarding, no 'upgrade to pro' - just a thing that does one thing well." – "analogears"
  2. Curiosity and Discussion Around the Sound Simulation: A significant part of the technical discussion centered on whether the "boing" sound was procedurally generated based on physics or used pitch-shifted samples, leading to detailed explanations about the difficulty of true physical modeling.

    • Quotation: "I noticed that the boing sound gets deeper and lower with smaller-magnitude boings. Is the boing audio generated procedurally/realistically in response to the physics of the boing, or is just playing a premade boing sound effect that's dynamically pitch shifted?" – "ethmarks"
    • Quotation: "Ideal springs are a common, simple element in this field, but this kind of spring is very much not that... You're probably better off improving the sample-based version by fading out the audio when necessary..." – "pierrec"
  3. User-Driven Improvements and Feature Requests (Especially Social/Data Driven): Users quickly identified minor bugs and suggested enhancements, leading to rapid iteration by the developer, including the addition of a world counter and slow-motion mode.

    • Quotation: "Oh random Flash apps, how I miss you" – "cr125rider" (Reflecting the desire for this type of application)
    • Quotation: "Oh it needs a total boings by everyone counter! ... Total boing heatmap!" – "jonplackett" and "dmje" (Prompting a feature that was quickly implemented)

πŸš€ Project Ideas

Procedural Audio Synthesizer for Mechanical Sounds

Summary

  • A tool that generates synthesized, physically-modeled audio for mechanical interactions (like the "boing" sound) instead of relying on pitched samples.
  • Core value proposition: Achieve more realistic, dynamic, and unique mechanical sound effects through real-time digital signal processing (DSP) based on physical parameters.

Details

Key Value
Target Audience Game developers, sound designers, creators of interactive toys (like the original boing app).
Core Feature A web-based synthesis engine where users can adjust parameters (spring constant, damping, mass ratio, collision firmness) and hear the resulting physical model sound instantly.
Tech Stack WebAssembly (for high-performance DSP), Web Audio API, perhaps Rust/C++ or dedicated DSP libraries compiled to WASM.
Difficulty High
Monetization Hobby

Notes

  • Users expressed a strong desire for "procedurally/realistically" generated audio ("Is the boing audio generated procedurally/realistically in response to the physics...?") and noted current issues where the sound doesn't perfectly match the physics ("sound doesn't stop").
  • This directly addresses the expert suggestion about physical modeling being difficult but rewarding, turning it into a practical tool rather than just a theoretical discussion.

Interactive Physics Toy Platform (with Shareable States)

Summary

  • A platform for rapidly creating simple, highly polished, single-mechanic physics toys (like the Boing example).
  • Key feature: Ability to save and share the exact state of a simulation (including spring positions, velocities, and settings) via a unique URL or exportable string.
  • Core value proposition: Enable creators to share not just the idea but the specific, engaging moment or setup of a simulation instantly.

Details

Key Value
Target Audience Developers inspired by the original, creative HN users, fans of single-mechanic web gadgets.
Core Feature State serialization/deserialization for the physics simulation, allowing users to share "My latest 37th boing setup" (inspired by the counter discussion).
Tech Stack JavaScript/TypeScript (React/Vue for UI), Phaser or PixiJS for rendering, a lightweight physics engine compatible with serialization (like Matter.js or a custom lightweight one).
Difficulty Medium
Monetization Hobby

Notes

  • Users explicitly asked for social features ("you should make it social… Like I want to be able to send my sister my latest β€œBoing,” and see what she thinks of my technique").
  • The successful addition of the global "boing counter" shows appetite for persistent, aggregate tracking, but state sharing offers a more direct social connection based on user interaction.

Haptic Feedback SDK/Polyfill for Web Interactions

Summary

  • A JavaScript library that attempts to provide consistent, high-quality haptic feedback across mobile and desktop browsers, specifically targeting drag/release events common in physics UIs.
  • Core value proposition: Bridging the gap in cross-browser Haptic API support to deliver tactile responses for web interactions, fulfilling the request for "haptics."

Details

Key Value
Target Audience Developers creating tactile web apps (physics sims, mobile-first tools, interactive graphics).
Core Feature A unified API call (Haptics.trigger('drag_tension', magnitude)) that abstracts away browser/OS limitations (Vibration API, WebKit extensions) to provide nuanced feedback like tension buildup.
Tech Stack JavaScript, detection logic for browser capabilities (e.g., checking for specific iOS/Android haptic extensions), fallback strategy for unsupported devices.
Difficulty Medium
Monetization Hobby

Notes

  • The creator noted that standard haptic APIs weren't suitable for complex events like drag/release, leading to the desire for better integration: "I would love to, but iOS support doesn't seem possible - [...] doesn't work with the kinds of events here of drag&release."
  • A robust, well-tested solution that manages the complexity of the current fragmented haptic landscape would be highly valued by developers looking to add "delight" to their interfaces.