1. Humorous/real‑world “annoyance” packs as game content
Users repeatedly suggested adding true‑to‑life flight annoyances as downloadable content – crying babies, seat‑kicking kids, reclining strangers, and the dreaded “I need to pee but the neighbor is sleeping” scenario.
- d--b: “Waiting eagerly for the 'crying baby' extension pack. The 'get to your seat' MMO. And the 'I want to pee, but the guy next to me is sleeping' campaign.”
- fortran77: “What a great idea! How about, a kid behind kicking your chair, the person in front of you abruptly putting his seat back all the way, and a person of size next to you spilling into your seat.”
- EagnaIonat: “Or the passenger who is friendly and wants your window seat, but doesn't want to straight out say it. Then turns deranged when they find out they are in the middle seat for the whole flight.”
2. Potential therapeutic / real‑world use for fear of flying
Several commenters noted that experiencing a flight from a passenger perspective in a simulator could help alleviate anxiety or serve as exposure therapy.
- lejeanvaljean: “I had fear of flying… I told that to Air France and they did not understand but this might seriously be useful.”
- rkotcher (replying): “Interesting, thanks for the idea. Would be pretty cool if this app did have some real‑world applications, beyond being a bit of a meme app.”
- aaronbrethorst: “UAL used to let you listen into the cockpit to ATC chatter… I understand this was really helpful for calming some passengers' nerves during flying.”
3. Technical/usability feedback (iOS location, login panel, refresh loops)
A noticeable chunk of the discussion focused on practical issues that broke immersion or usability, especially on mobile.
- thoughtsimple: “Seems to hate not having location access on iOS. Keeps refreshing until eventually Safari just gives up.”
- khazhoux: “Genius doesn’t always look like you expect it will. Well done! (Kill the login panel though — it wouldn’t go away for me).”
- (Implicit) rkotcher’s gratitude for the suggestions shows the team is receptive to such usability notes.