1. Perceived difficulty is inconsistent
- “Insane is still far too easy. For the highest skill level it should be -really- hard.” — kybishop
- “I jumped directly to insane and completed it on the first try. It's too easy.” — Kuinox
2. Novel “reverse‑minesweeper” concept & community comparisons
- “I love it. Reverse minesweeper describes it perfectly.” — gkfasdfasdf
- “Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines.” — pompomsheep
3. UX & visual‑feedback suggestions
- “Maybe instead of a red box for making a mistake, the sunflower could ‘shake its head’ to mean ‘no’.” — lioeters
- “It's cute and friendly, how it explains the rules.” — lioeters (supports the positive tone)