Theme 1 – Observations of AI behavior/strategy
Commenters noted how the models play the battle: some wait for others to weaken each other before striking, while others act seemingly at random.
- “I watched a battle and the agent walked up to each other one and just killed them while the others didn't attack even once. There is something wrong with how the agents are setup.” – charcircuit
- “The more advanced models clearly think ahead; they strategically wait for the others to mess each other up… then finish off the survivors.” – isoprophlex
- “holy guac - the one game I watched, fable just sat around and waited for the other agents to drain each other's lives. It then picked them out one by one.” – ThouYS
Theme 2 – Bland / uncreative output
Many felt the agents’ dialogue lacked personality, blaming the prompt format, character limits, or the models’ training toward “agentic” tasks.
- “It's all a game to them… Those are not the words of little pixel people fighting to the death, those are AI abominations making 'tool calls', LARPing as little pixel people fighting to the death.” – nananana9
- “actually, it's mostly the harness' fault. messages have a character limit of only 50 and messages above that are silently trimmed. there's no space for anything interesting…” – mariofdistrust
- “I think the text is bland because they are aiming to produce bland text.” – Lerc
Theme 3 – Usability and technical bugs
Several users reported interface problems on mobile, broken links, missing replays, and audio glitches that hindered the experience.
- “Code link didn't work for me.” – coryrc
- “Unusable website on Android running Chrome latest (can't scroll).” – orliesaurus
- “Bug: Music skips around in autoplay.” – josh-wrale
- “Where to start? Doesn't have any match. Pressing replay does nothing…” – purple-leafy