Theme 1 – Tutorial difficulty & learning curve
Many users found the tutorial dense and off‑putting, wishing for a more gradual, “learn by doing” approach.
- xerox13ster: “I bounced off the tutorial the first time and by the end of it had no desire to play a full game against a bot.”
- igpay: “the tutorial is definitely dense… an improved tutorial flow being mostly playing + some explanation.”
Theme 2 – Gameplay differences and strategic impact
Players noted that Voronoi‑Go changes core Go tactics: groups are harder to kill, large “dragons” dominate, board size shifts the meta, and the cross‑cut yields different group counts.
- runarberg: “Groups are much harder to kill in this game, so having a large group of connected stones … is a much better strategy… counter to the best strategy in normal go.”
- jlorentz1: “the cross‑cut … can produce 3 groups … whereas it produces 4 in Go. That makes it possible to rampage across the board…”
Theme 3 – Usability / technical polish
Comments highlighted mobile UI problems, high CPU usage from the in‑browser neural net, and requested UI tweaks (move highlighting, rename, desktop‑only hints).
- pmontra: “I had to enable desktop mode on a phone because the help dialog hides the board and the Next button is some meter below the bottom edge of the screen.”
- jazzprogramming: “the web version is eating 90% of my laptop's CPU when playing against the bot.”
- nexthash: “Highlight the latest piece that moved like on OGS…”