1. Donation as Self-Interested Sponsorship vs. Pure Charity
Debate centers on ConcernedApe's $125K MonoGame donation benefiting his own projects. Critics see it as rational business: rvnx: "he is securing his own supply chain, and for a very cheap price. It is a very rational business expense." Supporters allow mixed motives: munchbunny: "Or it could be both... just because ConcernedApe has self-interested reasons to donate doesn't necessarily mean that it doesn't also come from a charitable place."
2. Indie Success (Stardew Valley) Outshining AAA Studios
Praise for solo dev's massive sales (~$500M revenue) vs. AAA failures, though rarity emphasized via survivorship bias. juujian: "This indy developer... is putting AAA studios to shame." giancarlostoro: "A single developer sold half a billion dollars on Steam alone." Counter: jasonlotito: "It's incredibly rare... Compare all the indie games released and see how often they succeed."
3. Corporate OSS Contributions Exist but Are Motive-Questioned
Cites Epic MegaGrants ($1.2M Blender, $250K Godot), Valve/Proton, but skepticism on intent. QuantumNomad_: "Epic Games has a program called MegaGrants... they gave $250k to the Godot game engine." mjg2: "I wouldn't call anything Epic Games does charity: it's all empire expansion for them." Indies seen as more genuine.