Top 3 themes from the discussion
1. Mixed perception of Silpheed’s quality
"Just warning if you are tempted to play it after this lol" — pram
"I’ve played games that are a lot worse… many of which are less fun while also being much less visually appealing." — ihgfhkihh
These quotes show the polarized view: some call it awful, while others note nuance and comparable worse titles.
2. Strong praise for audio and FMV presentation
"The sound design is amazing! Having the squadron announcing incoming threats on comms in full CD quality was also a unique and fresh experience." — jonhohle
"The soundtrack is absolutely phenomenal. I pull it up on Youtube once a year or so just for kicks." — toast0
Both highlight the game’s standout CD‑quality sound and immersive audio cues.
3. Technical ingenuity of the Sega CD implementation
"Using the ASIC meant for bitmap rotation and font rendering in an almost MPEG‑like fashion. Super clever." — actionfromafar
"There's no realtime 3D. This boss fight looks super impressive, but the boss structure is FMV, your ship and bullets and stuff is all sprites overlaid on the FMV." — toast0
These remarks emphasize the clever use of FMV, sprite overlay, and hardware tricks to achieve a near‑3D experience on limited hardware.