1. Classic behaviour‑tree / rule‑based AI dominates game scripting
“What you’re describing is behaviour trees.” – drunken_thor
“Stop calling everything AI, guys.” – raincole
2. FromSoftware’s NPC/quest design is intentionally opaque and stylistic
“Perhaps this explains why Fromsoft npc quests are easily the most inscrutable in all of gaming… Like, okay Hyetta, have another ‘grape’, …” – cgh
3. More sophisticated AI examples show what “high‑tech” can look like
“F.E.A.R 2 has the best AI that I can think of.” – gchamonlive
“My favorite high tech AI was Crysis… you can hear them yelling to one another.” – viccis