Theme 1: Small, lean teams enabled rapid iteration and cohesion
- a1o: “Probably about 15 people in the end.”
- onlyrealcuzzo: “It's incredible how small the teams were on some of Nintendo's best games.”
Theme 2: Revolutionary camera and control scheme
- cubefox: “In Super Mario 64 this was different: pressing “up” on the controller didn't let Mario walk forward from his own perspective; rather, it made him walk in the direction the camera was currently facing. Basically every third-person game today now uses the Mario 64 control scheme.”
- endemic: “The dedicated buttons to move the camera position were a revelation.”
Theme 3: Emphasis on fine‑tuning gameplay fundamentals over asset polish
- Aissen: “I think that is fine‑tuning. Many, many, many hours and days spent actually sitting down and playing the game.”
- pipes: “Yes, fine tune the fundamentals of 'is this thing fun to control'. Content is a separate thing which I personally think is where a lot of modern games have gone wrong.”