Here are the four most prevalent themes from the Hacker News discussion:
1. Historical Inaccuracies Driven by Game Design & Fun Users acknowledge that historical realism is often sacrificed for enjoyable gameplay, as many accurate details are mundane or frustrating. The consensus is that players prefer agency and progress over the harsh realities of subsistence living.
- "The truth feels like a glitch because it breaks our immersion. We care more about the feeling of the past than the data." —
dfajgljsldkjag - "A realistic shooter would be much harder, and having to limp slowly after taking a stray bullet in the leg would suck." —
nine_k - "Real history was full of system failures like floods and unfair taxes that prevented any real progress. We code these simulations to give players a sense of progression that the actual people never had." —
dfajgljsldkjag
2. Misconceptions Regarding Medieval Aesthetics There is a strong pushback against the "drab, brown" visual stereotype of the Middle Ages. Users argue that vibrant colors were available and widely used, relying on art and historical evidence rather than modern pop culture tropes.
- "Earthly colored clothing was not normal... humans like colors and dying clothing is a tiny part of what is needed to make a garment so anyone allowed to would do it." —
bluGill - "There’s a whole lot of pictorial evidence from medieval times and it typically shows quite a bit of fancy colored clothing." —
zozbot234 - "The natural wood colour was later thing and mostly coming off when the paint had flaked away and the tapestries rotted. Partly also done with puritanism." —
Ekaros
3. The Immense Labor of Medieval Subsistence Discussion highlights the massive, often invisible labor required for basic survival—specifically farming and textile production—contrasting it with the simplified systems found in games like Banished or Age of Empires.
- "We know that the ratio of farmers to non-farmers in the medieval period was something like 29:1. But so little thought is given to just the sheer amount of work and space it took to fill mouths and clothe bodies." —
legitster - "women's work is mostly using a drop spindle - it took every woman in the village 10-12 hours a day, every day, working a drop spinele to get enough thread for their clothing." —
bluGill - "70% of producing clothes is spinning, 20% is weaving, and 10% is sewing." —
eapressoandcats
4. The Economics of Innovation and Technology Users debate why certain technologies (like the spinning wheel or steam engine) weren't adopted earlier. The discussion centers on economic incentives—specifically that demand and existing labor costs (like slavery) were the primary drivers for invention, rather than pure capability.
- "You can invent it, but if there is no economics to drive its adoption it won't spread. Medieval thread production and thread consumption was roughly balanced so there was no great economic incentive to engineer it." —
bsder - "The Romans (their blacksmith god was disabled) also didn't value technology as a society like England did... they mostly didn't try to develop technology (except as it related to winning wars)." —
bluGill - "England developed steam engines in a world where slaves didn't exist." —
bluGill